times
Multiplies a velocity vector by a time duration to compute displacement.
This operator allows you to integrate velocity over time to get a displacement vector: \(\mathbf{d} = \mathbf{v} \cdot \Delta t\)
Unit Conversion
Input: Vector2d<PerUnit<DistanceUnit, TimeUnit>> (velocity, e.g., inches/second) Output: Vector2d<DistanceUnit> (displacement, e.g., inches)
Return
the displacement vector (velocity × time)
Parameters
the time duration to multiply by
See also
for vector operations
Multiplies an acceleration vector by a time duration to compute velocity change.
This operator allows you to integrate acceleration over time to get a velocity vector: \(\mathbf{v} = \mathbf{a} \cdot \Delta t\)
Unit Conversion
Input: Vector2d<PerUnit<PerUnit<DistanceUnit, TimeUnit>, TimeUnit>> (acceleration, e.g., inches/second²) Output: Vector2d<PerUnit<DistanceUnit, TimeUnit>> (velocity, e.g., inches/second)
Return
the velocity change vector (acceleration × time)
Parameters
the time duration to multiply by
See also
for vector operations